Category Archives: memory

When the 0x01000000p Dropped

So, I got bit

More accurately, 32 of them and it sucked. It made me realise that my understanding of memory was fundamentally flawed and I hadn’t even noticed. I’ve fixed a lot of low level memory tramples and alignment issues in a lot of games too. Felt like I should know better, but then other people were surprised by the same behaviour.

Specifically, I’ve been bitten by cross word boundary memory access on little-endian architectures. In game terms, I was probably reading some awesome Fire-Breathing animation for a dapper dragon from a buffer.


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